

Just like Industrious and Jogger, the Quick-Sleeper trait is all about making sure Colonists use their time efficiently. The huge +15 Melee Dodge Chance from Nimble is ideal for any Colonist that is expecting to find themselves in close combat, and will do just as much as Tough in keeping them alive. Moving faster saves time, and the +0.4 Movement Speed bonus from Jogger will ensure Colonists get more work done than their colleagues.įrom RimWorld's wild animals to berserker raiders, there are many enemies in the game that can't wait to get into melee range with a Colonist. With the sole exception of a researcher, almost all Colonist tasks in RimWorld require the Colonists to move from place to place, whether it's to gather materials, harvest crops, or engage enemies. The slight downside of a -5 relations penalty with Colonists who aren't so Industrious is a small price to pay for getting an extra 1/3 work done.

Industrious gives a huge 35% bonus to Global Work Speed, allowing a Colonist to churn through multiple tasks in no time at all. Tough's 50% damage reduction means that a Colonist can pull through the most violent situations with only minor injuries. Despite the wide array of biological and mental dangers that RimWorld's colonists will face, the biggest threat to their lives will always be physical damage.
